In the middle of the applet is a pull-down list with some preset Turing Machine programs that you can load and run. This is the easy way to do things; the programs are automatically installed upon loading. Choose the "<New>" option to reset all fields and to clear the programming box (see below).
Following this are some basic specs for the current machine: name (optional), type, initial position, and initial characters (optional--the tape may be blank to begin with), all of which may be set (initial position and initial chars can be changed without having to reprogram). The "type" option is for if and when I ever get around to implementing composite-type Turing Machines; for now the only valid type is "simple".
On the lower left is a text box for displaying and/or entering the transition table code for the current machine (see How to Program). This code is not actually set up to run until you press the "install program" button on the right. The other box on the right is just a catch-all message area to reflect what's going on in the rest of the applet.